P+ - Donkey Kong - Subroutine - 0x1e7f8

  1. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (AnimationEnd) }
  2. CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (InAir) }
  3. CreateInterrupt { interrupt_id: Some(10111), action: ThrowHeavyItem, requirement: (ButtonPress value(0)) }
  4. ChangeSubactionRestartFrame(ThrowFJumpSquat)
  5. CallEveryFrame { thread_id: 9, script: 0x1e750 }